Browse the Society
✦ The print & source room
Art to keep.
Sources to question.
One collection, with its editions clearly marked.
The consolidated Field Guide
Original plates, new field notes and Playbook commentary, followed by the complete 50-page extended archive.
PDF · reading & printingThe original collection
All ten original plates on consistent print sheets. Art is 3.5 inches wide, with the complete border preserved.
PDF · actual-size printsThe art installation
Ten portrait slides with the original artwork and editable speaker notes for discussion.
PowerPoint · original image platesOriginal trait register
The printed numbers are authoritative where the decorative dots disagree. These five fictional traits belong to the art installation.
| Original figure | Access | Drain | Disguise | Pressure | Evasion |
|---|---|---|---|---|---|
| Energy Vampire | 4/5 | 5/5 | 4/5 | 2/5 | 4/5 |
| Human Leech | 4/5 | 4/5 | 3/5 | 3/5 | 5/5 |
| Wolf in Sheep’s Clothing | 5/5 | 4/5 | 5/5 | 4/5 | 4/5 |
| Venom Slinger | 2/5 | 3/5 | 2/5 | 5/5 | 3/5 |
| Shapeshifter | 4/5 | 3/5 | 5/5 | 2/5 | 5/5 |
| Yes Man | 5/5 | 2/5 | 4/5 | 1/5 | 4/5 |
| Friend | 5/5 | 3/5 | 5/5 | 2/5 | 5/5 |
The game archive
The later game has sixteen positions in eight pairs, with Friend appearing twice. Its eight attributes and optional powers are distinct from the five values on these original plates. The files below remain labeled by their working version; no balance changes are implied.
Recovered v0.7 invocation settings
Two shared seals per six encounters; at most one invocation per encounter, no stacking. Unused seals do not accumulate. These are historical game settings, not real-world powers or a substitute for the later prototype rules.
| Invocation | SHED effect in the v0.7 source |
|---|---|
| Revelation | +4 to one external d12 check after seeing the die, or one observable clue when no roll applies. |
| Holy Reverse | Reverse one fictional incoming drawback into an Open Thread owned by the setting. |
| Sacred Skip | Skip one external obstacle or optional complication; it remains unresolved and adds one Open Thread. |
| Double Portion | After a successful action, double its immediate benefit and ordinary Capacity cost, with caps. |
| Leech Ascension | Double an Access/Grip action’s immediate gain; spend one extra Capacity and add one Spillover if access was unagreed. |
| Priesthood Authority | Cancel +1 Belonging difficulty and +1 applicable Obligation Factor difficulty on one social check. |
Every invocation costs one seal. Powers do not override consent, agreed duties, established facts, or a player’s free choice to stop or pass. Full restrictions and HISS options remain in the source workbook.
Shedding School PowerPoints
Recovered editable teaching templates, ready to adapt. Their bracketed topic and facilitator fields are intentional template placeholders.
